PORTFOLIO

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MILITARY GAMES THEORY AND DESIGN

 

 

My research dissertation on how the fundimentals of warfare

can be applied and abstracted in video games

 

 

 

A Design Document outlining a game design based on

the findings of my research dissertation

 

 

 

 

A report investigating what role deception has in warfare,

how it was used during World War II and in what

ways the game R.U.S.E. has attempted to replicate this

 

 

 

A High Concept Document that has been designed using the

results of Deception in Warfare and its Application

in R.U.S.E as a guide applying deception in gameplay

 

 


 

LEVEL DESIGN

 

CS_Cement

 

A Counter-Strike Source Hostage Rescue Map

Underground Escape

 

A Half-Life 2: Episode Two Single-Player level

Defence of Stafford

 

A Half-Life 2: Episode Two Single-Player level

 

 

 

 

 

 

CTF_HotandCold

 

An Unreal Tournament 3 Capture the Flag Map